Added factories for sale by the Old Republic for the MAML/PRG weapons as well as all the intermediate products needed to make them * Fixed CIS shipyard in Duke's Domain not selling the full CIS ship roster * Fixed all CIS NMMC Mining bases from being Republic-owned, so now the NPCs shouldn't be trying to destroy their own stations * Added a CIS Large OWP to Heaven's Assertion to hopefully pervent the sector from becoming pirate-infested * Moved the CIS orbital weapon platforms farther away from the Jedi Survivor gamestart's starting position so you aren't being shot at immediately * Added bioscanner and cargo lifesupport for sale in Queen's harbor Neutral to all races, -2 with rebels, new republic New gamestart: Ambitious Scrapper 2 (Imperial Remnant) Deleted gamestart: Imperial Remnant Warlord Start with multiple sectors fully explored for trading New Gamestart: New Republic Merchant (easy) Removed gamestart: New Republic Admiral Start with underequipped M6 and fighters This means they won't shoot on sight, but they won't sell anything and will go hostile if you enter their core sectors Start with neutral relations to pirates, -2 relations to all other races Start with Munificent, 2 longhorns, and 4 vulture droids Starts with all surrounding sectors revealed, making it easier to find suppliers for your factories Now starts with loads of freight across the three starting ships to begin production Clone Commando (gamestart) marines now start with their combat skill at 4-5 stars. Galaxy's Most Wanted (gamestart) now starts with 20 complex construction kits Implemented loading screens from Discord users: Corrected various typos and descriptions They had multiple faction ownership bugs that could not be fixed Fixed NPC miners having escorts belonging to other factions Better sound effects for ISR and IPG weapons Fixed "incorrect version of EXE file" for nonsteam executable (might not work for everyone) Replaced the mission briefing screens with 63 new SWLU screenshots Increased the maximum number of target markers that are rendered on the UI at once Deleted all sector descrpitions to remove immersion-breaking and broken X3 lore Mobile Mining Lasers are now more expensive Cut the sale price of all colored minerals/crystals by 1/2 NPC salvagers now mostly use M5/M4 ships, making them much more effective Increased the total number of NPC salvagers for all factions Bailing rates have been reduced to roughly 2/3 what it used to be Removed the ability for capital ships to bail (TL, M7, M1, M2) ![]() Created by Argonaut0201 (aka Rice Vessel). Additional mods, such as PHANON+ are available on the SWLU Discord. It is generally a bit harder than SWLU, contains a ton of custom gamestarts, and has a lot of NPC activity in the universe. This map centers around the Galactic Civil War, with large Imperial and Rebel territories with countless border skirmishes. You will see familiar sectors representing the Star Wars planets in their proper locations. Galaxy in Chaos: Original map set in the Star Wars universe (Different map than standard SWLU). See the ModDB "addons" tab for more info! Official Expansion Pack - Galaxy in Chaos!
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